INTERACTIVE_VISUAL_SYSTEM

3D Commerce UX

Frontend Systems • R3F • Interaction Engineering

The Latency Problem

Static images create hesitation. They fail to communicate form, fit, and texture. Conversely, most web 3D implementations are resource-heavy, disorienting, and lack utility.

GOAL: Prove that 3D can be a rigorous UX tool by focusing on controlled interaction, state-driven cameras, and 60FPS performance.

Rendering Stack

TECHNOLOGY: REACT THREE FIBER

1. Visual Pipeline

>> Asset Delivery

  • :: Compressed GLB Assets
  • :: PBR Materials
  • :: HDR Lighting Maps

2. State Machine

>> Logic Controller

  • :: Camera Orbit Limits
  • :: Auto-Reset Idle
  • :: Restricted DOF

3. Gesture System

>> Input Masking

  • :: Vertical Swipe Options
  • :: Mode-based Inputs
  • :: Touch Priority

Optimization Log

State-Driven Interaction

Camera behavior is governed by explicit interaction states (IDLE, ORBIT, LOCKED) rather than ad-hoc controls. This prevents the user from "getting lost" in 3D space.

Frame Budgeting

High-cost physics simulations were deferred in favor of baked animations to ensure smooth performance on mid-range mobile devices.

Componentized Scene

Rendering logic, UI overlays, and interaction state are cleanly separated. The 3D view is just another React component, not a monolithic canvas takeover.

UX-Safe Constraints

Degrees of freedom were intentionally restricted. Users cannot flip the model upside down or zoom infinitely. Constraints breed clarity.

"An exploration of how deliberate interaction design can make 3D commerce experiences usable, predictable, and performant."